|Myst 5 End of Ages|
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August 20th, 2005
MYST V: END OF AGES
Release date: September 15th, 2005.
About Myst 5: End of Ages:
Those who played Uru will remember Yeesha, the daughter of Atrus. She taught us about the Bahro, the servants who were not quite human, but who served the D'ni silently from the shadows. They were hidden then, but we see them now. They are like giant spider monkeys the size of humans. And they still serve and keep the Ages running even though the D'ni have long since left. Will they ever be freed to pursue their own destiny?
There is a Tablet of great power. It will take craft and cunning to release it, but once released it will have the power to free peoples and change destinies. If only you use it wisely.
Yeesha calls you. She had the tablet once, but made the wrong choice. Now the tablet refuses to be touched by her, passing through her hands as if a ghost. She is bitter about her failure, but desperate for someone to succeed. She seems to almost worship the Bahro. Is she a visionary who can free a people? Or just a tree hugging wacko who values animals more than people? Will she show you the truth? Or use you to recapture the power of the Tablet? Either way, she sends you on the quest.
Then you meet Esher, a true D'ni. Yeesha sent him on the quest, but he also failed. He is also disappointed and a bit cynical. But he despises the Bahro. He warns us that “they are not as we are. Remember that.” Does he see a true threat from the Bahro? Or is he a bigoted racist? He claims to want to help us. But why?
And then there are the Bahro themselves. Are they truly sentient? Or are they just trained monkeys? And what would they do if they were released from their duties? Would they be grateful? Or would they turn on their former masters?
The game itself is a new twist. There are still a few turn-the-machine-on type of puzzles, but most of the play is centered around the tablets.
You see, to free The Tablet, you must collect four minor tablets. Minor, that is, in power only. For they are quite heavy and you can't carry them just anywhere. A ladder, for example, would collapse under your combined weight.
But they are also useful. The Bahro do understand a language of symbols and if you can find the symbols, then you can draw them on the tablets and leave them for the Bahro. If the Bahro can understand what you drew, then they will attempt to follow your instructions.
That pretty much defines this game: everything which can help you can also hinder you. And vice versa.
Yeesha, Esher, the Bahro. You will need the help of all three to win the game. Yet all three will hinder you as well. In the end, you will have to make a decision.
Who do you believe?
Who do you trust?
- Just Adventure, Saturday, August 20, 2005.
From the Mystworlds website: January 11th, 2005.
*Supported Video Cards at Time of Release
- ATI® Radeon™ 7000/8000/9000/X families